These changes are written as modification records in the save and can only be reversed with another script. Including global variables and any other information. These are not supposed to become permanently persistent, but more often than not that's exactly what happens.Ĭhanges to any vanilla objects made via scripts. Objects pointed to in forced reference aliases for quests. Most attempts will simply fail silently, while others will log an error saying the objects can't be moved. This data is baked in from the moment the game starts and/or a new mod is added. These can never be moved, even with scripted commands.
Objects pointed to by Papyrus properties. Script properties can only be updated by forcing them to change via an update script, like what the USKP uses for retroactive fixes. These become permanently baked in from the moment the game starts and/or when a new mod with scripts is added. where my fingers are too short to get it out.
Enough things do so that it's getting hard to keep track of in my head, and what good does it to anyone else up there. So I figured it's about time to begin keeping track of what does and doesn't bake itself into your saved game.